My name is George, and I've loved the idea of programming ever since I was a kid. It started like most kids with video games, even before I learnt how to code I would work on making full game ideas with pen and paper. Soon as a tween, I learnt about scratch and how to make games with visual programming, and before long graduating to python and even more. Nowadays I will code anything that interests me, be it games, useful applications, or websites.
For a while, I loved Java. Recently, I much prefer C#. No matter what flavour though, structuring code correctly with objects is not just a skill for me, but a passion.
I've worked on large databases before, and know my way around connections between tables. I know when to use stored procedures to keep things optimised.
I pride myself on thinking outside of the box when needed, but also neatly inside the box when something is simple. I strive to find a concise way to solve any problem.
Having used: Windows, iOS, and Linux. And with linux as my daily driver, I am proficient in deeper OS functionality and administration of servers or workstations
I've worked with both SCRUM and KANBAN methodologies, and always use version control. I've worked with git, and even SVN (unfortunately)
At first I'd made Phoneline Cincinnati, a long lost game that was basically just a recreation of Hotline Miami made in java using the swing library. This was my attempt at making a 3D version of the game. It's made in Java using the libGDX framework. A lot of the code for rendering the models was written by hand by me. This also implements an A* pathfinding algorithm that I wrote myself. The aim of this project was to get a deeper understanding of how games can be made without using engines like unity or godot as a crutch, and I believe my projects since, that have used these engines, benefit due to my knowledge of the process that is usually hidden away.
Check the github repo out here
This was a game I made for Brackey's Game Jam 2020.2. It was made in unity using C# and featured a time travel mechanic that would have the player solve various time travel related puzzles to break into a secret lab. It also had some cool enemy AI and interesting visuals using ray traced red lighting from each enemy to show their cone of vision.
Check the game out here